Task 3
Pre-production
Here is a link to my unit 66: https://www.blogger.com/blogger.g?blogID=2351931074933925260#editor/target=post;postID=674565126479686593;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=0;src=postname
The knife is used for combat in the game when you come across enemies. I used various shape tools to create the handle and blade, the blade was originally a square but I bent it out of proportion to make the sharp blade.
Chair after and before the finishing details. The chair will be used for a resting point to refill your stamina. I used the copy and paste tool, as well as the scaling tool to get the bars across the back.
A compass before and after use in my game, it is used for finding your directions in the game. I used the texture tool to apply the image at the top, and intrusion to make the denst , as well as a material around to show wear and tear.
The snowman is an NPC that will be used to gain items off later on in the game when winter comes. I used various tools like excrusion to make the top hat and nose, I also put the spheres together to make it seem like they were stuck togethre.
My table after and before colours. The table will be able to craft items.I used copy and paste toi get the exact length of each leg.
The battery is used to recharge your torch or be put into other electrical items to charge them up, like generators for supplying mass electric to a building. I used the section tool to colour in certain areas of the battery , and created the lines to make it look smoother.
Pre-production helped me massively because it allowed me to plan out how my models were going to be shown, and represented by sketches I have included. As well as this, my risk assessment prevented any loss of data as well. Furthermore, my reece report kept the work area safe from any accidents in the workspace because I got rid of the problems.
How can pre-production help companies? It can help massively because they can plan out certain projects before hand and then start the project without having to improvise because they already have the planning there as well. Furthermore, pre-production can help with the release of the game because you will be able to meet deadlines and even finish work before because you should be able to plan out everything before hand and commit to individual deadlines before the main deadline. Also, reece reports and risk assessments can help because they will make the workspace safer and also make sure all the work can be backed up before it is finished.
Here is a link to my unit 66: https://www.blogger.com/blogger.g?blogID=2351931074933925260#editor/target=post;postID=674565126479686593;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=0;src=postname

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